AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Oman Q1 2022
In Q1 2022, the top 5 hypercasual games on iOS in Oman showed varied trends in weekly downloads, active users, and revenue. Detailed insights are available from Sensor Tower.
In Q1 2022, the top 5 hypercasual games on iOS in Oman demonstrated a range of performance metrics, highlighting different trends in weekly downloads, active users, and revenue. Let's delve into the specifics for each game.
Snake.io - Fun Online Snake experienced a steady increase in weekly revenue, peaking at approximately $68 in the weeks of February 21 and March 14. Weekly downloads showed a significant upward trend early in the quarter, reaching 1.6K in the week of January 24, before stabilizing around the 800-1.4K range towards the end of the quarter. Weekly active users peaked at 10.2K in the week of February 28, with a slight decline to 8.7K by the end of March.
Count Masters: Crowd Runner 3D saw a modest revenue spike of $35 in the week of March 14. The game’s weekly downloads started strong with 1.3K in mid-January but gradually decreased to around 747 by the end of March. Weekly active users followed a similar trend, peaking at 3K in mid-January and settling at approximately 2.1K by the end of the quarter.
Bridge Race had a relatively consistent performance in weekly downloads, maintaining around 1K downloads per week early in the quarter but dropping to 629 by the end of March. Revenue saw minor fluctuations, with occasional peaks, such as $11 in the week of January 24. Weekly active users increased to 4.3K in mid-February before declining to 3.1K by the end of March.
Sponge Art showed a declining trend in weekly downloads, starting from 2.7K in late December and dropping to 140 by the end of March. Weekly active users mirrored this pattern, decreasing from 3.3K in late December to 704 by the end of the quarter. The game did not generate any notable revenue during this period.
Going Balls had a steady performance in weekly downloads, with occasional peaks such as 1K in early January and 800 in mid-February. Weekly active users were relatively stable, starting at 3.5K in late December and hovering around 3.2K towards the end of March. Revenue generation was negligible throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.